Qt 4.8
QGLFunctions Member List

This is the complete list of members for QGLFunctions, including all inherited members.

BlendColor enum valueQGLFunctions
BlendEquation enum valueQGLFunctions
BlendEquationSeparate enum valueQGLFunctions
BlendFuncSeparate enum valueQGLFunctions
BlendSubtract enum valueQGLFunctions
Buffers enum valueQGLFunctions
CompressedTextures enum valueQGLFunctions
d_ptrQGLFunctionsprivate
Framebuffers enum valueQGLFunctions
glActiveTexture(GLenum texture)QGLFunctionsinline
glAttachShader(GLuint program, GLuint shader)QGLFunctionsinline
glBindAttribLocation(GLuint program, GLuint index, const char *name)QGLFunctionsinline
glBindBuffer(GLenum target, GLuint buffer)QGLFunctionsinline
glBindFramebuffer(GLenum target, GLuint framebuffer)QGLFunctionsinline
glBindRenderbuffer(GLenum target, GLuint renderbuffer)QGLFunctionsinline
glBlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)QGLFunctionsinline
glBlendEquation(GLenum mode)QGLFunctionsinline
glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha)QGLFunctionsinline
glBlendFuncSeparate(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha)QGLFunctionsinline
glBufferData(GLenum target, qgl_GLsizeiptr size, const void *data, GLenum usage)QGLFunctionsinline
glBufferSubData(GLenum target, qgl_GLintptr offset, qgl_GLsizeiptr size, const void *data)QGLFunctionsinline
glCheckFramebufferStatus(GLenum target)QGLFunctionsinline
glClearDepthf(GLclampf depth)QGLFunctionsinline
glCompileShader(GLuint shader)QGLFunctionsinline
glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data)QGLFunctionsinline
glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data)QGLFunctionsinline
glCreateProgram()QGLFunctionsinline
glCreateShader(GLenum type)QGLFunctionsinline
glDeleteBuffers(GLsizei n, const GLuint *buffers)QGLFunctionsinline
glDeleteFramebuffers(GLsizei n, const GLuint *framebuffers)QGLFunctionsinline
glDeleteProgram(GLuint program)QGLFunctionsinline
glDeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers)QGLFunctionsinline
glDeleteShader(GLuint shader)QGLFunctionsinline
glDepthRangef(GLclampf zNear, GLclampf zFar)QGLFunctionsinline
glDetachShader(GLuint program, GLuint shader)QGLFunctionsinline
glDisableVertexAttribArray(GLuint index)QGLFunctionsinline
glEnableVertexAttribArray(GLuint index)QGLFunctionsinline
glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)QGLFunctionsinline
glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)QGLFunctionsinline
glGenBuffers(GLsizei n, GLuint *buffers)QGLFunctionsinline
glGenerateMipmap(GLenum target)QGLFunctionsinline
glGenFramebuffers(GLsizei n, GLuint *framebuffers)QGLFunctionsinline
glGenRenderbuffers(GLsizei n, GLuint *renderbuffers)QGLFunctionsinline
glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, char *name)QGLFunctionsinline
glGetActiveUniform(GLuint program, GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, char *name)QGLFunctionsinline
glGetAttachedShaders(GLuint program, GLsizei maxcount, GLsizei *count, GLuint *shaders)QGLFunctionsinline
glGetAttribLocation(GLuint program, const char *name)QGLFunctionsinline
glGetBufferParameteriv(GLenum target, GLenum pname, GLint *params)QGLFunctionsinline
glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint *params)QGLFunctionsinline
glGetProgramInfoLog(GLuint program, GLsizei bufsize, GLsizei *length, char *infolog)QGLFunctionsinline
glGetProgramiv(GLuint program, GLenum pname, GLint *params)QGLFunctionsinline
glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint *params)QGLFunctionsinline
glGetShaderInfoLog(GLuint shader, GLsizei bufsize, GLsizei *length, char *infolog)QGLFunctionsinline
glGetShaderiv(GLuint shader, GLenum pname, GLint *params)QGLFunctionsinline
glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision)QGLFunctionsinline
glGetShaderSource(GLuint shader, GLsizei bufsize, GLsizei *length, char *source)QGLFunctionsinline
glGetUniformfv(GLuint program, GLint location, GLfloat *params)QGLFunctionsinline
glGetUniformiv(GLuint program, GLint location, GLint *params)QGLFunctionsinline
glGetUniformLocation(GLuint program, const char *name)QGLFunctionsinline
glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params)QGLFunctionsinline
glGetVertexAttribiv(GLuint index, GLenum pname, GLint *params)QGLFunctionsinline
glGetVertexAttribPointerv(GLuint index, GLenum pname, void **pointer)QGLFunctionsinline
glIsBuffer(GLuint buffer)QGLFunctionsinline
glIsFramebuffer(GLuint framebuffer)QGLFunctionsinline
glIsProgram(GLuint program)QGLFunctionsinline
glIsRenderbuffer(GLuint renderbuffer)QGLFunctionsinline
glIsShader(GLuint shader)QGLFunctionsinline
glLinkProgram(GLuint program)QGLFunctionsinline
glReleaseShaderCompiler()QGLFunctionsinline
glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height)QGLFunctionsinline
glSampleCoverage(GLclampf value, GLboolean invert)QGLFunctionsinline
glShaderBinary(GLint n, const GLuint *shaders, GLenum binaryformat, const void *binary, GLint length)QGLFunctionsinline
glShaderSource(GLuint shader, GLsizei count, const char **string, const GLint *length)QGLFunctionsinline
glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask)QGLFunctionsinline
glStencilMaskSeparate(GLenum face, GLuint mask)QGLFunctionsinline
glStencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass)QGLFunctionsinline
glUniform1f(GLint location, GLfloat x)QGLFunctionsinline
glUniform1fv(GLint location, GLsizei count, const GLfloat *v)QGLFunctionsinline
glUniform1i(GLint location, GLint x)QGLFunctionsinline
glUniform1iv(GLint location, GLsizei count, const GLint *v)QGLFunctionsinline
glUniform2f(GLint location, GLfloat x, GLfloat y)QGLFunctionsinline
glUniform2fv(GLint location, GLsizei count, const GLfloat *v)QGLFunctionsinline
glUniform2i(GLint location, GLint x, GLint y)QGLFunctionsinline
glUniform2iv(GLint location, GLsizei count, const GLint *v)QGLFunctionsinline
glUniform3f(GLint location, GLfloat x, GLfloat y, GLfloat z)QGLFunctionsinline
glUniform3fv(GLint location, GLsizei count, const GLfloat *v)QGLFunctionsinline
glUniform3i(GLint location, GLint x, GLint y, GLint z)QGLFunctionsinline
glUniform3iv(GLint location, GLsizei count, const GLint *v)QGLFunctionsinline
glUniform4f(GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w)QGLFunctionsinline
glUniform4fv(GLint location, GLsizei count, const GLfloat *v)QGLFunctionsinline
glUniform4i(GLint location, GLint x, GLint y, GLint z, GLint w)QGLFunctionsinline
glUniform4iv(GLint location, GLsizei count, const GLint *v)QGLFunctionsinline
glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)QGLFunctionsinline
glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)QGLFunctionsinline
glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)QGLFunctionsinline
glUseProgram(GLuint program)QGLFunctionsinline
glValidateProgram(GLuint program)QGLFunctionsinline
glVertexAttrib1f(GLuint indx, GLfloat x)QGLFunctionsinline
glVertexAttrib1fv(GLuint indx, const GLfloat *values)QGLFunctionsinline
glVertexAttrib2f(GLuint indx, GLfloat x, GLfloat y)QGLFunctionsinline
glVertexAttrib2fv(GLuint indx, const GLfloat *values)QGLFunctionsinline
glVertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z)QGLFunctionsinline
glVertexAttrib3fv(GLuint indx, const GLfloat *values)QGLFunctionsinline
glVertexAttrib4f(GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w)QGLFunctionsinline
glVertexAttrib4fv(GLuint indx, const GLfloat *values)QGLFunctionsinline
glVertexAttribPointer(GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *ptr)QGLFunctionsinline
hasOpenGLFeature(QGLFunctions::OpenGLFeature feature) constQGLFunctions
initializeGLFunctions(const QGLContext *context=0)QGLFunctions
isInitialized(const QGLFunctionsPrivate *d)QGLFunctionsinlineprivatestatic
Multisample enum valueQGLFunctions
Multitexture enum valueQGLFunctions
NPOTTextures enum valueQGLFunctions
OpenGLFeature enum nameQGLFunctions
openGLFeatures() constQGLFunctions
QGLFunctions()QGLFunctions
QGLFunctions(const QGLContext *context)QGLFunctionsexplicit
Shaders enum valueQGLFunctions
StencilSeparate enum valueQGLFunctions
~QGLFunctions()QGLFunctionsinline