Qt 4.8
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This is the complete list of members for QGLFunctions, including all inherited members.
BlendColor enum value | QGLFunctions | |
BlendEquation enum value | QGLFunctions | |
BlendEquationSeparate enum value | QGLFunctions | |
BlendFuncSeparate enum value | QGLFunctions | |
BlendSubtract enum value | QGLFunctions | |
Buffers enum value | QGLFunctions | |
CompressedTextures enum value | QGLFunctions | |
d_ptr | QGLFunctions | private |
Framebuffers enum value | QGLFunctions | |
glActiveTexture(GLenum texture) | QGLFunctions | inline |
glAttachShader(GLuint program, GLuint shader) | QGLFunctions | inline |
glBindAttribLocation(GLuint program, GLuint index, const char *name) | QGLFunctions | inline |
glBindBuffer(GLenum target, GLuint buffer) | QGLFunctions | inline |
glBindFramebuffer(GLenum target, GLuint framebuffer) | QGLFunctions | inline |
glBindRenderbuffer(GLenum target, GLuint renderbuffer) | QGLFunctions | inline |
glBlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) | QGLFunctions | inline |
glBlendEquation(GLenum mode) | QGLFunctions | inline |
glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha) | QGLFunctions | inline |
glBlendFuncSeparate(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) | QGLFunctions | inline |
glBufferData(GLenum target, qgl_GLsizeiptr size, const void *data, GLenum usage) | QGLFunctions | inline |
glBufferSubData(GLenum target, qgl_GLintptr offset, qgl_GLsizeiptr size, const void *data) | QGLFunctions | inline |
glCheckFramebufferStatus(GLenum target) | QGLFunctions | inline |
glClearDepthf(GLclampf depth) | QGLFunctions | inline |
glCompileShader(GLuint shader) | QGLFunctions | inline |
glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data) | QGLFunctions | inline |
glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data) | QGLFunctions | inline |
glCreateProgram() | QGLFunctions | inline |
glCreateShader(GLenum type) | QGLFunctions | inline |
glDeleteBuffers(GLsizei n, const GLuint *buffers) | QGLFunctions | inline |
glDeleteFramebuffers(GLsizei n, const GLuint *framebuffers) | QGLFunctions | inline |
glDeleteProgram(GLuint program) | QGLFunctions | inline |
glDeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers) | QGLFunctions | inline |
glDeleteShader(GLuint shader) | QGLFunctions | inline |
glDepthRangef(GLclampf zNear, GLclampf zFar) | QGLFunctions | inline |
glDetachShader(GLuint program, GLuint shader) | QGLFunctions | inline |
glDisableVertexAttribArray(GLuint index) | QGLFunctions | inline |
glEnableVertexAttribArray(GLuint index) | QGLFunctions | inline |
glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) | QGLFunctions | inline |
glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) | QGLFunctions | inline |
glGenBuffers(GLsizei n, GLuint *buffers) | QGLFunctions | inline |
glGenerateMipmap(GLenum target) | QGLFunctions | inline |
glGenFramebuffers(GLsizei n, GLuint *framebuffers) | QGLFunctions | inline |
glGenRenderbuffers(GLsizei n, GLuint *renderbuffers) | QGLFunctions | inline |
glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, char *name) | QGLFunctions | inline |
glGetActiveUniform(GLuint program, GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, char *name) | QGLFunctions | inline |
glGetAttachedShaders(GLuint program, GLsizei maxcount, GLsizei *count, GLuint *shaders) | QGLFunctions | inline |
glGetAttribLocation(GLuint program, const char *name) | QGLFunctions | inline |
glGetBufferParameteriv(GLenum target, GLenum pname, GLint *params) | QGLFunctions | inline |
glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint *params) | QGLFunctions | inline |
glGetProgramInfoLog(GLuint program, GLsizei bufsize, GLsizei *length, char *infolog) | QGLFunctions | inline |
glGetProgramiv(GLuint program, GLenum pname, GLint *params) | QGLFunctions | inline |
glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint *params) | QGLFunctions | inline |
glGetShaderInfoLog(GLuint shader, GLsizei bufsize, GLsizei *length, char *infolog) | QGLFunctions | inline |
glGetShaderiv(GLuint shader, GLenum pname, GLint *params) | QGLFunctions | inline |
glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision) | QGLFunctions | inline |
glGetShaderSource(GLuint shader, GLsizei bufsize, GLsizei *length, char *source) | QGLFunctions | inline |
glGetUniformfv(GLuint program, GLint location, GLfloat *params) | QGLFunctions | inline |
glGetUniformiv(GLuint program, GLint location, GLint *params) | QGLFunctions | inline |
glGetUniformLocation(GLuint program, const char *name) | QGLFunctions | inline |
glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params) | QGLFunctions | inline |
glGetVertexAttribiv(GLuint index, GLenum pname, GLint *params) | QGLFunctions | inline |
glGetVertexAttribPointerv(GLuint index, GLenum pname, void **pointer) | QGLFunctions | inline |
glIsBuffer(GLuint buffer) | QGLFunctions | inline |
glIsFramebuffer(GLuint framebuffer) | QGLFunctions | inline |
glIsProgram(GLuint program) | QGLFunctions | inline |
glIsRenderbuffer(GLuint renderbuffer) | QGLFunctions | inline |
glIsShader(GLuint shader) | QGLFunctions | inline |
glLinkProgram(GLuint program) | QGLFunctions | inline |
glReleaseShaderCompiler() | QGLFunctions | inline |
glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height) | QGLFunctions | inline |
glSampleCoverage(GLclampf value, GLboolean invert) | QGLFunctions | inline |
glShaderBinary(GLint n, const GLuint *shaders, GLenum binaryformat, const void *binary, GLint length) | QGLFunctions | inline |
glShaderSource(GLuint shader, GLsizei count, const char **string, const GLint *length) | QGLFunctions | inline |
glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask) | QGLFunctions | inline |
glStencilMaskSeparate(GLenum face, GLuint mask) | QGLFunctions | inline |
glStencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass) | QGLFunctions | inline |
glUniform1f(GLint location, GLfloat x) | QGLFunctions | inline |
glUniform1fv(GLint location, GLsizei count, const GLfloat *v) | QGLFunctions | inline |
glUniform1i(GLint location, GLint x) | QGLFunctions | inline |
glUniform1iv(GLint location, GLsizei count, const GLint *v) | QGLFunctions | inline |
glUniform2f(GLint location, GLfloat x, GLfloat y) | QGLFunctions | inline |
glUniform2fv(GLint location, GLsizei count, const GLfloat *v) | QGLFunctions | inline |
glUniform2i(GLint location, GLint x, GLint y) | QGLFunctions | inline |
glUniform2iv(GLint location, GLsizei count, const GLint *v) | QGLFunctions | inline |
glUniform3f(GLint location, GLfloat x, GLfloat y, GLfloat z) | QGLFunctions | inline |
glUniform3fv(GLint location, GLsizei count, const GLfloat *v) | QGLFunctions | inline |
glUniform3i(GLint location, GLint x, GLint y, GLint z) | QGLFunctions | inline |
glUniform3iv(GLint location, GLsizei count, const GLint *v) | QGLFunctions | inline |
glUniform4f(GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w) | QGLFunctions | inline |
glUniform4fv(GLint location, GLsizei count, const GLfloat *v) | QGLFunctions | inline |
glUniform4i(GLint location, GLint x, GLint y, GLint z, GLint w) | QGLFunctions | inline |
glUniform4iv(GLint location, GLsizei count, const GLint *v) | QGLFunctions | inline |
glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) | QGLFunctions | inline |
glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) | QGLFunctions | inline |
glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) | QGLFunctions | inline |
glUseProgram(GLuint program) | QGLFunctions | inline |
glValidateProgram(GLuint program) | QGLFunctions | inline |
glVertexAttrib1f(GLuint indx, GLfloat x) | QGLFunctions | inline |
glVertexAttrib1fv(GLuint indx, const GLfloat *values) | QGLFunctions | inline |
glVertexAttrib2f(GLuint indx, GLfloat x, GLfloat y) | QGLFunctions | inline |
glVertexAttrib2fv(GLuint indx, const GLfloat *values) | QGLFunctions | inline |
glVertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z) | QGLFunctions | inline |
glVertexAttrib3fv(GLuint indx, const GLfloat *values) | QGLFunctions | inline |
glVertexAttrib4f(GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w) | QGLFunctions | inline |
glVertexAttrib4fv(GLuint indx, const GLfloat *values) | QGLFunctions | inline |
glVertexAttribPointer(GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *ptr) | QGLFunctions | inline |
hasOpenGLFeature(QGLFunctions::OpenGLFeature feature) const | QGLFunctions | |
initializeGLFunctions(const QGLContext *context=0) | QGLFunctions | |
isInitialized(const QGLFunctionsPrivate *d) | QGLFunctions | inlineprivatestatic |
Multisample enum value | QGLFunctions | |
Multitexture enum value | QGLFunctions | |
NPOTTextures enum value | QGLFunctions | |
OpenGLFeature enum name | QGLFunctions | |
openGLFeatures() const | QGLFunctions | |
QGLFunctions() | QGLFunctions | |
QGLFunctions(const QGLContext *context) | QGLFunctions | explicit |
Shaders enum value | QGLFunctions | |
StencilSeparate enum value | QGLFunctions | |
~QGLFunctions() | QGLFunctions | inline |