45 #include <QtOpenGL/qgl.h> 234 #endif // QSGGEOMETRY_H
GLenum drawingMode() const
TexturedPoint2D * vertexDataAsTexturedPoint2D()
#define QT_END_NAMESPACE
This macro expands to.
static const AttributeSet & defaultAttributes_TexturedPoint2D()
static const AttributeSet & defaultAttributes_Point2D()
static void updateTexturedRectGeometry(QSGGeometry *g, const QRectF &rect, const QRectF &sourceRect)
void * m_reserved_pointer
long ASN1_INTEGER_get ASN1_INTEGER * a
QSGGeometry(const QSGGeometry::AttributeSet &attribs, int vertexCount, int indexCount=0, int indexType=GL_UNSIGNED_SHORT)
const AttributeSet & m_attributes
#define QT_BEGIN_NAMESPACE
This macro expands to.
The QRectF class defines a rectangle in the plane using floating point precision. ...
static const AttributeSet & defaultAttributes_ColoredPoint2D()
ColoredPoint2D * vertexDataAsColoredPoint2D()
#define GL_UNSIGNED_SHORT
static void updateRectGeometry(QSGGeometry *g, const QRectF &rect)
void setDrawingMode(GLenum mode)
quint16 * indexDataAsUShort()
Point2D * vertexDataAsPoint2D()
const Attribute * attributes
const void * vertexData() const
const Attribute * attributes() const
void allocate(int vertexCount, int indexCount=0)
int attributeCount() const