Qt 4.8
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#include "shadereffectitem.h"
#include "shadereffect.h"
#include "glfunctions.h"
#include <QPainter>
#include <QtOpenGL>
Go to the source code of this file.
Functions | |
static int | size_of_type (GLenum type) |
Variables | |
static const char | qt_default_fragment_code [] |
static const char | qt_default_vertex_code [] |
static const char | qt_emptyAttributeName [] = "" |
static const char | qt_postion_attribute_name [] = "qt_Vertex" |
static const char | qt_texcoord_attribute_name [] = "qt_MultiTexCoord0" |
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inlinestatic |
Definition at line 550 of file shadereffectitem.cpp.
Referenced by ShaderEffectItem::bindGeometry().
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Definition at line 60 of file shadereffectitem.cpp.
Referenced by ShaderEffectItem::updateProperties(), and ShaderEffectItem::updateShaderProgram().
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Definition at line 49 of file shadereffectitem.cpp.
Referenced by ShaderEffectItem::updateProperties(), and ShaderEffectItem::updateShaderProgram().
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Definition at line 70 of file shadereffectitem.cpp.
Referenced by ShaderEffectItem::lookThroughShaderCode().
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Definition at line 68 of file shadereffectitem.cpp.
Referenced by ShaderEffectItem::lookThroughShaderCode(), ShaderEffectItem::updateProperties(), and ShaderEffectItem::updateShaderProgram().
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Definition at line 69 of file shadereffectitem.cpp.
Referenced by ShaderEffectItem::lookThroughShaderCode(), ShaderEffectItem::updateProperties(), and ShaderEffectItem::updateShaderProgram().