Qt 4.8
Public Types | Public Functions | Static Public Functions | Friends | List of all members
QGLShader Class Reference

The QGLShader class allows OpenGL shaders to be compiled. More...

#include <qglshaderprogram.h>

Inheritance diagram for QGLShader:
QObject

Public Types

enum  ShaderTypeBit { Vertex = 0x0001, Fragment = 0x0002, Geometry = 0x0004 }
 This enum specifies the type of QGLShader that is being created. More...
 

Public Functions

bool compileSourceCode (const char *source)
 Sets the source code for this shader and compiles it. More...
 
bool compileSourceCode (const QByteArray &source)
 Sets the source code for this shader and compiles it. More...
 
bool compileSourceCode (const QString &source)
 Sets the source code for this shader and compiles it. More...
 
bool compileSourceFile (const QString &fileName)
 Sets the source code for this shader to the contents of fileName and compiles it. More...
 
bool isCompiled () const
 Returns true if this shader has been compiled; false otherwise. More...
 
QString log () const
 Returns the errors and warnings that occurred during the last compile. More...
 
 QGLShader (QGLShader::ShaderType type, QObject *parent=0)
 Constructs a new QGLShader object of the specified type and attaches it to parent. More...
 
 QGLShader (QGLShader::ShaderType type, const QGLContext *context, QObject *parent=0)
 Constructs a new QGLShader object of the specified type and attaches it to parent. More...
 
GLuint shaderId () const
 Returns the OpenGL identifier associated with this shader. More...
 
QGLShader::ShaderType shaderType () const
 Returns the type of this shader. More...
 
QByteArray sourceCode () const
 Returns the source code for this shader. More...
 
virtual ~QGLShader ()
 Deletes this shader. More...
 
- Public Functions inherited from QObject
bool blockSignals (bool b)
 If block is true, signals emitted by this object are blocked (i.e., emitting a signal will not invoke anything connected to it). More...
 
const QObjectListchildren () const
 Returns a list of child objects. More...
 
bool connect (const QObject *sender, const char *signal, const char *member, Qt::ConnectionType type=Qt::AutoConnection) const
 
bool disconnect (const char *signal=0, const QObject *receiver=0, const char *member=0)
 
bool disconnect (const QObject *receiver, const char *member=0)
 
void dumpObjectInfo ()
 Dumps information about signal connections, etc. More...
 
void dumpObjectTree ()
 Dumps a tree of children to the debug output. More...
 
QList< QByteArraydynamicPropertyNames () const
 Returns the names of all properties that were dynamically added to the object using setProperty(). More...
 
virtual bool event (QEvent *)
 This virtual function receives events to an object and should return true if the event e was recognized and processed. More...
 
virtual bool eventFilter (QObject *, QEvent *)
 Filters events if this object has been installed as an event filter for the watched object. More...
 
template<typename T >
findChild (const QString &aName=QString()) const
 Returns the child of this object that can be cast into type T and that is called name, or 0 if there is no such object. More...
 
template<typename T >
QList< T > findChildren (const QString &aName=QString()) const
 Returns all children of this object with the given name that can be cast to type T, or an empty list if there are no such objects. More...
 
template<typename T >
QList< T > findChildren (const QRegExp &re) const
 
bool inherits (const char *classname) const
 Returns true if this object is an instance of a class that inherits className or a QObject subclass that inherits className; otherwise returns false. More...
 
void installEventFilter (QObject *)
 Installs an event filter filterObj on this object. More...
 
bool isWidgetType () const
 Returns true if the object is a widget; otherwise returns false. More...
 
void killTimer (int id)
 Kills the timer with timer identifier, id. More...
 
virtual const QMetaObjectmetaObject () const
 Returns a pointer to the meta-object of this object. More...
 
void moveToThread (QThread *thread)
 Changes the thread affinity for this object and its children. More...
 
QString objectName () const
 
QObjectparent () const
 Returns a pointer to the parent object. More...
 
QVariant property (const char *name) const
 Returns the value of the object's name property. More...
 
Q_INVOKABLE QObject (QObject *parent=0)
 Constructs an object with parent object parent. More...
 
void removeEventFilter (QObject *)
 Removes an event filter object obj from this object. More...
 
void setObjectName (const QString &name)
 
void setParent (QObject *)
 Makes the object a child of parent. More...
 
bool setProperty (const char *name, const QVariant &value)
 Sets the value of the object's name property to value. More...
 
void setUserData (uint id, QObjectUserData *data)
 
bool signalsBlocked () const
 Returns true if signals are blocked; otherwise returns false. More...
 
int startTimer (int interval)
 Starts a timer and returns a timer identifier, or returns zero if it could not start a timer. More...
 
QThreadthread () const
 Returns the thread in which the object lives. More...
 
QObjectUserDatauserData (uint id) const
 
virtual ~QObject ()
 Destroys the object, deleting all its child objects. More...
 

Static Public Functions

static bool hasOpenGLShaders (ShaderType type, const QGLContext *context=0)
 Returns true if shader programs of type type are supported on this system; false otherwise. More...
 
- Static Public Functions inherited from QObject
static bool connect (const QObject *sender, const char *signal, const QObject *receiver, const char *member, Qt::ConnectionType=Qt::AutoConnection)
 Creates a connection of the given type from the signal in the sender object to the method in the receiver object. More...
 
static bool connect (const QObject *sender, const QMetaMethod &signal, const QObject *receiver, const QMetaMethod &method, Qt::ConnectionType type=Qt::AutoConnection)
 
static bool disconnect (const QObject *sender, const char *signal, const QObject *receiver, const char *member)
 Disconnects signal in object sender from method in object receiver. More...
 
static bool disconnect (const QObject *sender, const QMetaMethod &signal, const QObject *receiver, const QMetaMethod &member)
 
static uint registerUserData ()
 
static QString tr (const char *sourceText, const char *comment=0, int n=-1)
 
static QString trUtf8 (const char *sourceText, const char *comment=0, int n=-1)
 

Friends

class QGLShaderProgram
 

Additional Inherited Members

- Public Slots inherited from QObject
void deleteLater ()
 Schedules this object for deletion. More...
 
- Signals inherited from QObject
void destroyed (QObject *=0)
 This signal is emitted immediately before the object obj is destroyed, and can not be blocked. More...
 
- Static Public Variables inherited from QObject
static const QMetaObject staticMetaObject
 This variable stores the meta-object for the class. More...
 
- Protected Functions inherited from QObject
virtual void childEvent (QChildEvent *)
 This event handler can be reimplemented in a subclass to receive child events. More...
 
virtual void connectNotify (const char *signal)
 This virtual function is called when something has been connected to signal in this object. More...
 
virtual void customEvent (QEvent *)
 This event handler can be reimplemented in a subclass to receive custom events. More...
 
virtual void disconnectNotify (const char *signal)
 This virtual function is called when something has been disconnected from signal in this object. More...
 
 QObject (QObjectPrivate &dd, QObject *parent=0)
 
int receivers (const char *signal) const
 Returns the number of receivers connected to the signal. More...
 
QObjectsender () const
 Returns a pointer to the object that sent the signal, if called in a slot activated by a signal; otherwise it returns 0. More...
 
int senderSignalIndex () const
 
virtual void timerEvent (QTimerEvent *)
 This event handler can be reimplemented in a subclass to receive timer events for the object. More...
 
- Protected Variables inherited from QObject
QScopedPointer< QObjectDatad_ptr
 
- Static Protected Variables inherited from QObject
static const QMetaObject staticQtMetaObject
 

Detailed Description

The QGLShader class allows OpenGL shaders to be compiled.

Since
4.6

This class supports shaders written in the OpenGL Shading Language (GLSL) and in the OpenGL/ES Shading Language (GLSL/ES).

QGLShader and QGLShaderProgram shelter the programmer from the details of compiling and linking vertex and fragment shaders.

See also
QGLShaderProgram

Definition at line 62 of file qglshaderprogram.h.

Enumerations

◆ ShaderTypeBit

This enum specifies the type of QGLShader that is being created.

  • Vertex Vertex shader written in the OpenGL Shading Language (GLSL).
  • Fragment Fragment shader written in the OpenGL Shading Language (GLSL).
  • Geometry Geometry shaders written in the OpenGL Shading Language (GLSL), based on the GL_EXT_geometry_shader4 extension.
Enumerator
Vertex 
Fragment 
Geometry 

Definition at line 66 of file qglshaderprogram.h.

67  {
68  Vertex = 0x0001,
69  Fragment = 0x0002,
70  Geometry = 0x0004
71  };

Constructors and Destructors

◆ QGLShader() [1/2]

QGLShader::QGLShader ( QGLShader::ShaderType  type,
QObject parent = 0 
)
explicit

Constructs a new QGLShader object of the specified type and attaches it to parent.

If shader programs are not supported, QGLShaderProgram::hasOpenGLShaderPrograms() will return false.

This constructor is normally followed by a call to compileSourceCode() or compileSourceFile().

The shader will be associated with the current QGLContext.

See also
compileSourceCode(), compileSourceFile()

Definition at line 321 of file qglshaderprogram.cpp.

323 {
324  Q_D(QGLShader);
325  d->create();
326 }
double d
Definition: qnumeric_p.h:62
int type
Definition: qmetatype.cpp:239
#define Q_D(Class)
Definition: qglobal.h:2482
static const QGLContext * currentContext()
Returns the current context, i.e.
Definition: qgl.cpp:3545
The QGLShader class allows OpenGL shaders to be compiled.
Q_INVOKABLE QObject(QObject *parent=0)
Constructs an object with parent object parent.
Definition: qobject.cpp:753

◆ QGLShader() [2/2]

QGLShader::QGLShader ( QGLShader::ShaderType  type,
const QGLContext context,
QObject parent = 0 
)

Constructs a new QGLShader object of the specified type and attaches it to parent.

If shader programs are not supported, then QGLShaderProgram::hasOpenGLShaderPrograms() will return false.

This constructor is normally followed by a call to compileSourceCode() or compileSourceFile().

The shader will be associated with context.

See also
compileSourceCode(), compileSourceFile()

Definition at line 340 of file qglshaderprogram.cpp.

341  : QObject(*new QGLShaderPrivate(context ? context : QGLContext::currentContext(), type), parent)
342 {
343  Q_D(QGLShader);
344 #ifndef QT_NO_DEBUG
345  if (context && !QGLContext::areSharing(context, QGLContext::currentContext())) {
346  qWarning("QGLShader::QGLShader: \'context\' must be the current context or sharing with it.");
347  return;
348  }
349 #endif
350  d->create();
351 }
double d
Definition: qnumeric_p.h:62
int type
Definition: qmetatype.cpp:239
#define Q_D(Class)
Definition: qglobal.h:2482
static const QGLContext * currentContext()
Returns the current context, i.e.
Definition: qgl.cpp:3545
static bool areSharing(const QGLContext *context1, const QGLContext *context2)
Returns true if context1 and context2 are sharing their GL resources such as textures, shader programs, etc; otherwise returns false.
Definition: qgl.cpp:3319
The QGLShader class allows OpenGL shaders to be compiled.
Q_CORE_EXPORT void qWarning(const char *,...)
Q_INVOKABLE QObject(QObject *parent=0)
Constructs an object with parent object parent.
Definition: qobject.cpp:753

◆ ~QGLShader()

QGLShader::~QGLShader ( )
virtual

Deletes this shader.

If the shader has been attached to a QGLShaderProgram object, then the actual shader will stay around until the QGLShaderProgram is destroyed.

Definition at line 358 of file qglshaderprogram.cpp.

359 {
360 }

Functions

◆ compileSourceCode() [1/3]

bool QGLShader::compileSourceCode ( const char *  source)

Sets the source code for this shader and compiles it.

Returns true if the source was successfully compiled, false otherwise.

See also
compileSourceFile()

Definition at line 398 of file qglshaderprogram.cpp.

Referenced by QGLShaderProgram::addShaderFromSourceCode(), compileSourceCode(), compileSourceFile(), QGLEngineSharedShaders::findProgramInCache(), QGLEngineSharedShaders::QGLEngineSharedShaders(), and QGLTextureGlyphCache::resizeTextureData().

399 {
400  Q_D(QGLShader);
401  if (d->shaderGuard.id()) {
404  int headerLen = 0;
405  while (source && source[headerLen] == '#') {
406  // Skip #version and #extension directives at the start of
407  // the shader code. We need to insert the qualifierDefines
408  // and redefineHighp just after them.
409  if (qstrncmp(source + headerLen, "#version", 8) != 0 &&
410  qstrncmp(source + headerLen, "#extension", 10) != 0) {
411  break;
412  }
413  while (source[headerLen] != '\0' && source[headerLen] != '\n')
414  ++headerLen;
415  if (source[headerLen] == '\n')
416  ++headerLen;
417  }
418  if (headerLen > 0) {
419  src.append(source);
420  srclen.append(GLint(headerLen));
421  }
422 #ifdef QGL_DEFINE_QUALIFIERS
424  srclen.append(GLint(sizeof(qualifierDefines) - 1));
425 #endif
426 #ifdef QGL_REDEFINE_HIGHP
427  if (d->shaderType == Fragment) {
428  src.append(redefineHighp);
429  srclen.append(GLint(sizeof(redefineHighp) - 1));
430  }
431 #endif
432  src.append(source + headerLen);
433  srclen.append(GLint(qstrlen(source + headerLen)));
434  glShaderSource(d->shaderGuard.id(), src.size(), src.data(), srclen.data());
435  return d->compile(this);
436  } else {
437  return false;
438  }
439 }
double d
Definition: qnumeric_p.h:62
#define Q_D(Class)
Definition: qglobal.h:2482
void append(const T &t)
static const char qualifierDefines[]
#define glShaderSource
The QGLShader class allows OpenGL shaders to be compiled.
uint qstrlen(const char *str)
Definition: qbytearray.h:79
int qstrncmp(const char *str1, const char *str2, uint len)
Definition: qbytearray.h:101
typedef GLint
Definition: glfunctions.h:67
int size() const

◆ compileSourceCode() [2/3]

bool QGLShader::compileSourceCode ( const QByteArray source)

Sets the source code for this shader and compiles it.

This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.

Returns true if the source was successfully compiled, false otherwise.

See also
compileSourceFile()

Definition at line 452 of file qglshaderprogram.cpp.

453 {
454  return compileSourceCode(source.constData());
455 }
bool compileSourceCode(const char *source)
Sets the source code for this shader and compiles it.
const char * constData() const
Returns a pointer to the data stored in the byte array.
Definition: qbytearray.h:433

◆ compileSourceCode() [3/3]

bool QGLShader::compileSourceCode ( const QString source)

Sets the source code for this shader and compiles it.

This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.

Returns true if the source was successfully compiled, false otherwise.

See also
compileSourceFile()

Definition at line 468 of file qglshaderprogram.cpp.

469 {
470  return compileSourceCode(source.toLatin1().constData());
471 }
bool compileSourceCode(const char *source)
Sets the source code for this shader and compiles it.
QByteArray toLatin1() const Q_REQUIRED_RESULT
Returns a Latin-1 representation of the string as a QByteArray.
Definition: qstring.cpp:3993
const char * constData() const
Returns a pointer to the data stored in the byte array.
Definition: qbytearray.h:433

◆ compileSourceFile()

bool QGLShader::compileSourceFile ( const QString fileName)

Sets the source code for this shader to the contents of fileName and compiles it.

Returns true if the file could be opened and the source compiled, false otherwise.

See also
compileSourceCode()

Definition at line 480 of file qglshaderprogram.cpp.

Referenced by QGLShaderProgram::addShaderFromSourceFile().

481 {
482  QFile file(fileName);
483  if (!file.open(QFile::ReadOnly)) {
484  qWarning() << "QGLShader: Unable to open file" << fileName;
485  return false;
486  }
487 
488  QByteArray contents = file.readAll();
489  return compileSourceCode(contents.constData());
490 }
bool compileSourceCode(const char *source)
Sets the source code for this shader and compiles it.
The QByteArray class provides an array of bytes.
Definition: qbytearray.h:135
Q_CORE_EXPORT void qWarning(const char *,...)
const char * constData() const
Returns a pointer to the data stored in the byte array.
Definition: qbytearray.h:433
The QFile class provides an interface for reading from and writing to files.
Definition: qfile.h:65
static QString fileName(const QString &fileUrl)

◆ hasOpenGLShaders()

bool QGLShader::hasOpenGLShaders ( ShaderType  type,
const QGLContext context = 0 
)
static

Returns true if shader programs of type type are supported on this system; false otherwise.

The context is used to resolve the GLSL extensions. If context is null, then QGLContext::currentContext() is used.

Since
4.7

Definition at line 3477 of file qglshaderprogram.cpp.

3478 {
3479  if (!context)
3480  context = QGLContext::currentContext();
3481  if (!context)
3482  return false;
3483 
3484  if ((type & ~(Geometry | Vertex | Fragment)) || type == 0)
3485  return false;
3486 
3487  bool resolved = qt_resolve_glsl_extensions(const_cast<QGLContext *>(context));
3488  if (!resolved)
3489  return false;
3490 
3491  if ((type & Geometry) && !QByteArray((const char *) glGetString(GL_EXTENSIONS)).contains("GL_EXT_geometry_shader4"))
3492  return false;
3493 
3494  return true;
3495 }
int type
Definition: qmetatype.cpp:239
The QByteArray class provides an array of bytes.
Definition: qbytearray.h:135
bool qt_resolve_glsl_extensions(QGLContext *ctx)
static const QGLContext * currentContext()
Returns the current context, i.e.
Definition: qgl.cpp:3545
#define GL_EXTENSIONS

◆ isCompiled()

bool QGLShader::isCompiled ( ) const

Returns true if this shader has been compiled; false otherwise.

See also
compileSourceCode(), compileSourceFile()

Definition at line 520 of file qglshaderprogram.cpp.

521 {
522  Q_D(const QGLShader);
523  return d->compiled;
524 }
double d
Definition: qnumeric_p.h:62
#define Q_D(Class)
Definition: qglobal.h:2482
The QGLShader class allows OpenGL shaders to be compiled.

◆ log()

QString QGLShader::log ( ) const

Returns the errors and warnings that occurred during the last compile.

See also
compileSourceCode(), compileSourceFile()

Definition at line 531 of file qglshaderprogram.cpp.

Referenced by QGLShaderProgram::addShaderFromSourceCode(), and QGLShaderProgram::addShaderFromSourceFile().

532 {
533  Q_D(const QGLShader);
534  return d->log;
535 }
double d
Definition: qnumeric_p.h:62
#define Q_D(Class)
Definition: qglobal.h:2482
The QGLShader class allows OpenGL shaders to be compiled.

◆ shaderId()

GLuint QGLShader::shaderId ( ) const

Returns the OpenGL identifier associated with this shader.

See also
QGLShaderProgram::programId()

Definition at line 542 of file qglshaderprogram.cpp.

543 {
544  Q_D(const QGLShader);
545  return d->shaderGuard.id();
546 }
double d
Definition: qnumeric_p.h:62
#define Q_D(Class)
Definition: qglobal.h:2482
The QGLShader class allows OpenGL shaders to be compiled.

◆ shaderType()

QGLShader::ShaderType QGLShader::shaderType ( ) const

Returns the type of this shader.

Definition at line 365 of file qglshaderprogram.cpp.

Referenced by QGLShaderProgramPrivate::hasShader(), and QGLShaderProgram::link().

366 {
367  Q_D(const QGLShader);
368  return d->shaderType;
369 }
double d
Definition: qnumeric_p.h:62
#define Q_D(Class)
Definition: qglobal.h:2482
The QGLShader class allows OpenGL shaders to be compiled.

◆ sourceCode()

QByteArray QGLShader::sourceCode ( ) const

Returns the source code for this shader.

See also
compileSourceCode()

Definition at line 497 of file qglshaderprogram.cpp.

Referenced by QGLEngineSharedShaders::findProgramInCache().

498 {
499  Q_D(const QGLShader);
500  GLuint shader = d->shaderGuard.id();
501  if (!shader)
502  return QByteArray();
503  GLint size = 0;
504  glGetShaderiv(shader, GL_SHADER_SOURCE_LENGTH, &size);
505  if (size <= 0)
506  return QByteArray();
507  GLint len = 0;
508  char *source = new char [size];
509  glGetShaderSource(shader, size, &len, source);
510  QByteArray src(source);
511  delete [] source;
512  return src;
513 }
double d
Definition: qnumeric_p.h:62
#define glGetShaderSource
The QByteArray class provides an array of bytes.
Definition: qbytearray.h:135
#define Q_D(Class)
Definition: qglobal.h:2482
The QGLShader class allows OpenGL shaders to be compiled.
#define GL_SHADER_SOURCE_LENGTH
#define glGetShaderiv
typedef GLint
Definition: glfunctions.h:67

Friends and Related Functions

◆ QGLShaderProgram

friend class QGLShaderProgram
friend

Definition at line 95 of file qglshaderprogram.h.


The documentation for this class was generated from the following files: