Qt 4.8
qgraphicsshadereffect.cpp
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41 
43 #if !defined(QT_OPENGL_ES_1)
44 #include "qglshaderprogram.h"
46 #define QGL_HAVE_CUSTOM_SHADERS 1
47 #endif
48 #include <QtGui/qpainter.h>
49 #include <QtGui/qgraphicsitem.h>
50 #include <QtGui/private/qgraphicseffect_p.h>
51 
53 
54 /*#
55  \class QGraphicsShaderEffect
56  \brief The QGraphicsShaderEffect class is the base class for creating
57  custom GLSL shader effects in a QGraphicsScene.
58  \since 4.6
59  \ingroup multimedia
60  \ingroup graphicsview-api
61 
62  The specific effect is defined by a fragment of GLSL source code
63  supplied to setPixelShaderFragment(). This source code must define a
64  function with the signature
65  \c{lowp vec4 customShader(lowp sampler2D imageTexture, highp vec2 textureCoords)}
66  that returns the source pixel value
67  to use in the paint engine's shader program. The shader fragment
68  is linked with the regular shader code used by the GL2 paint engine
69  to construct a complete QGLShaderProgram.
70 
71  The following example shader converts the incoming pixmap to
72  grayscale and then applies a colorize operation using the
73  \c effectColor value:
74 
75  \code
76  static char const colorizeShaderCode[] =
77  "uniform lowp vec4 effectColor;\n"
78  "lowp vec4 customShader(lowp sampler2D imageTexture, highp vec2 textureCoords) {\n"
79  " vec4 src = texture2D(imageTexture, textureCoords);\n"
80  " float gray = dot(src.rgb, vec3(0.212671, 0.715160, 0.072169));\n"
81  " vec4 colorize = 1.0-((1.0-gray)*(1.0-effectColor));\n"
82  " return vec4(colorize.rgb, src.a);\n"
83  "}";
84  \endcode
85 
86  To use this shader code, it is necessary to define a subclass
87  of QGraphicsShaderEffect as follows:
88 
89  \code
90  class ColorizeEffect : public QGraphicsShaderEffect
91  {
92  Q_OBJECT
93  public:
94  ColorizeEffect(QObject *parent = 0)
95  : QGraphicsShaderEffect(parent), color(Qt::black)
96  {
97  setPixelShaderFragment(colorizeShaderCode);
98  }
99 
100  QColor effectColor() const { return color; }
101  void setEffectColor(const QColor& c)
102  {
103  color = c;
104  setUniformsDirty();
105  }
106 
107  protected:
108  void setUniforms(QGLShaderProgram *program)
109  {
110  program->setUniformValue("effectColor", color);
111  }
112 
113  private:
114  QColor color;
115  };
116  \endcode
117 
118  The setUniforms() function is called when the effect is about
119  to be used for drawing to give the subclass the opportunity to
120  set effect-specific uniform variables.
121 
122  QGraphicsShaderEffect is only supported when the GL2 paint engine
123  is in use. When any other paint engine is in use (GL1, raster, etc),
124  the drawItem() method will draw its item argument directly with
125  no effect applied.
126 
127  \sa QGraphicsEffect
128 */
129 
130 static const char qglslDefaultImageFragmentShader[] = "\
131  lowp vec4 customShader(lowp sampler2D imageTexture, highp vec2 textureCoords) { \
132  return texture2D(imageTexture, textureCoords); \
133  }\n";
134 
135 #ifdef QGL_HAVE_CUSTOM_SHADERS
136 
138 {
139 public:
143  effect(e)
144  {
145  setSource(source);
146  }
147 
148  void setUniforms(QGLShaderProgram *program);
149 
151 };
152 
154 {
155  effect->setUniforms(program);
156 }
157 
158 #endif
159 
161 {
163 public:
165  : pixelShaderFragment(qglslDefaultImageFragmentShader)
167  , customShaderStage(0)
168 #endif
169  {
170  }
171 
173 #ifdef QGL_HAVE_CUSTOM_SHADERS
175 #endif
176 };
177 
178 /*#
179  Constructs a shader effect and attaches it to \a parent.
180 */
183 {
184 }
185 
186 /*#
187  Destroys this shader effect.
188 */
190 {
191 #ifdef QGL_HAVE_CUSTOM_SHADERS
193  delete d->customShaderStage;
194 #endif
195 }
196 
197 /*#
198  Returns the source code for the pixel shader fragment for
199  this shader effect. The default is a shader that copies
200  its incoming pixmap directly to the output with no effect
201  applied.
202 
203  \sa setPixelShaderFragment()
204 */
206 {
207  Q_D(const QGraphicsShaderEffect);
208  return d->pixelShaderFragment;
209 }
210 
211 /*#
212  Sets the source code for the pixel shader fragment for
213  this shader effect to \a code.
214 
215  The \a code must define a GLSL function with the signature
216  \c{lowp vec4 customShader(lowp sampler2D imageTexture, highp vec2 textureCoords)}
217  that returns the source pixel value to use in the paint engine's
218  shader program. The following is the default pixel shader fragment,
219  which draws a pixmap with no effect applied:
220 
221  \code
222  lowp vec4 customShader(lowp sampler2D imageTexture, highp vec2 textureCoords) {
223  return texture2D(imageTexture, textureCoords);
224  }
225  \endcode
226 
227  \sa pixelShaderFragment(), setUniforms()
228 */
230 {
232  if (d->pixelShaderFragment != code) {
233  d->pixelShaderFragment = code;
234 #ifdef QGL_HAVE_CUSTOM_SHADERS
235  delete d->customShaderStage;
236  d->customShaderStage = 0;
237 #endif
238  }
239 }
240 
241 /*#
242  \reimp
243 */
245 {
247 
248 #ifdef QGL_HAVE_CUSTOM_SHADERS
249  // Set the custom shader on the paint engine. The setOnPainter()
250  // call may fail if the paint engine is not GL2. In that case,
251  // we fall through to drawing the pixmap normally.
252  if (!d->customShaderStage) {
253  d->customShaderStage = new QGLCustomShaderEffectStage
254  (this, d->pixelShaderFragment);
255  }
256  bool usingShader = d->customShaderStage->setOnPainter(painter);
257 
258  QPoint offset;
259  if (sourceIsPixmap()) {
260  // No point in drawing in device coordinates (pixmap will be scaled anyways).
261  const QPixmap pixmap = sourcePixmap(Qt::LogicalCoordinates, &offset);
262  painter->drawPixmap(offset, pixmap);
263  } else {
264  // Draw pixmap in device coordinates to avoid pixmap scaling.
265  const QPixmap pixmap = sourcePixmap(Qt::DeviceCoordinates, &offset);
266  QTransform restoreTransform = painter->worldTransform();
267  painter->setWorldTransform(QTransform());
268  painter->drawPixmap(offset, pixmap);
269  painter->setWorldTransform(restoreTransform);
270  }
271 
272  // Remove the custom shader to return to normal painting operations.
273  if (usingShader)
274  d->customShaderStage->removeFromPainter(painter);
275 #else
276  drawSource(painter);
277 #endif
278 }
279 
280 /*#
281  Sets the custom uniform variables on this shader effect to
282  be dirty. The setUniforms() function will be called the next
283  time the shader program corresponding to this effect is used.
284 
285  This function is typically called by subclasses when an
286  effect-specific parameter is changed by the application.
287 
288  \sa setUniforms()
289 */
291 {
292 #ifdef QGL_HAVE_CUSTOM_SHADERS
294  if (d->customShaderStage)
295  d->customShaderStage->setUniformsDirty();
296 #endif
297 }
298 
299 /*#
300  Sets custom uniform variables on the current GL context when
301  \a program is about to be used by the paint engine.
302 
303  This function should be overridden if the shader set with
304  setPixelShaderFragment() has additional parameters beyond
305  those that the paint engine normally sets itself.
306 
307  \sa setUniformsDirty()
308 */
310 {
311  Q_UNUSED(program);
312 }
313 
The QPainter class performs low-level painting on widgets and other paint devices.
Definition: qpainter.h:86
double d
Definition: qnumeric_p.h:62
bool sourceIsPixmap() const
Returns true if the source effectively is a pixmap, e.g., a QGraphicsPixmapItem.
QPixmap sourcePixmap(Qt::CoordinateSystem system=Qt::LogicalCoordinates, QPoint *offset=0, PixmapPadMode mode=PadToEffectiveBoundingRect) const
Returns a pixmap with the source painted into it.
#define QT_END_NAMESPACE
This macro expands to.
Definition: qglobal.h:90
The QByteArray class provides an array of bytes.
Definition: qbytearray.h:135
QGLCustomShaderEffectStage(QGraphicsShaderEffect *e, const QByteArray &source)
void drawSource(QPainter *painter)
Draws the source directly using the given painter.
The QObject class is the base class of all Qt objects.
Definition: qobject.h:111
#define Q_D(Class)
Definition: qglobal.h:2482
QGraphicsShaderEffect(QObject *parent=0)
void setSource(const QByteArray &)
void setUniforms(QGLShaderProgram *program)
#define QT_BEGIN_NAMESPACE
This macro expands to.
Definition: qglobal.h:89
QGLCustomShaderEffectStage * customShaderStage
static const char qglslDefaultImageFragmentShader[]
void draw(QPainter *painter)
This pure virtual function draws the effect and is called whenever the source needs to be drawn...
#define Q_DECLARE_PUBLIC(Class)
Definition: qglobal.h:2477
const QTransform & worldTransform() const
Returns the world transformation matrix.
Definition: qpainter.cpp:9652
#define QGL_HAVE_CUSTOM_SHADERS
virtual void setUniforms(QGLShaderProgram *program)
QGraphicsShaderEffect * effect
The QPoint class defines a point in the plane using integer precision.
Definition: qpoint.h:53
void setWorldTransform(const QTransform &matrix, bool combine=false)
Sets the world transformation matrix.
Definition: qpainter.cpp:9630
void setPixelShaderFragment(const QByteArray &code)
The QPixmap class is an off-screen image representation that can be used as a paint device...
Definition: qpixmap.h:71
void drawPixmap(const QRectF &targetRect, const QPixmap &pixmap, const QRectF &sourceRect)
Draws the rectangular portion source of the given pixmap into the given target in the paint device...
Definition: qpainter.cpp:5619
QByteArray pixelShaderFragment() const
The QGLShaderProgram class allows OpenGL shader programs to be linked and used.
#define Q_UNUSED(x)
Indicates to the compiler that the parameter with the specified name is not used in the body of a fun...
Definition: qglobal.h:1729
The QGraphicsEffect class is the base class for all graphics effects.
The QTransform class specifies 2D transformations of a coordinate system.
Definition: qtransform.h:65